Detail -> Defamiliarization

For better performance and graphical quality, consider trying the downloadable version.

Detail -> Defamiliarization is a level design concept created by a team of 4 for Northeastern's Spatial and Temporal Design as a 1-week project.

This concept explores instilling a feeling of unease, but of the kind that makes the player go forward and explore, not run away. So we want things to feel weird in a way they are curious about

For more information about the design and our process, check out the Project Design Document.

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Detail-Defamiliarization MacOS.zip 78 MB
Detail-Defamiliarization Win64.zip 80 MB

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